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Global Demand for Serious Games Market Size to Surpass USD 32.73 Billion by 2030, Exhibit a CAGR of 18.41% | Serious Games Industry Trends, Share, Value, Analysis & Forecast Report by Zion Market Research

[220+ Pages Report] The Global Serious Games Market size was valued at $9 billion in 2022 and is estimated to grow $32.73 billion by 2030, at a CAGR of 18.41% between 2023 and 2030, according to a market research report published by Zion Market Research. The key players covered in the report are IBM Technologies, Triseum, Unity Technologies, DiSTI Corporation, Serious Labs Inc., Virtual Heroes, Designing Digitally, Inc., BreakAway Games, Learning Games Network, Games for Change, Epic Games, Filament Games, SimX, Cogbooks, EON Reality, Mursion, PluralSight, ImpactGames, and others.

NEW YORK, United States, May 22, 2023 (GLOBE NEWSWIRE) — Zion Market Research has published a new research report titled “Serious Games Market By Application (Research & Planning, Simulation & Training, Human Resources, Advertising & Marketing, And Others), By Gaming Platform (Console PC, Smartphone, And Others), By End-User (Aerospace & Defense, Retail, Education, Media & Entertainment, Government, And Others), And By Region – Global And Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, And Forecasts 2023 – 2030” in its research database.

“According to the latest research study, the demand of global

Report Scope:

Report Attribute Details
Market Size in 2022 USD 9 Billion
Projected Market Size in 2030 USD 32.73 Billion
CAGR Growth Rate 18.41% CAGR
Base Year 2022
Forecast Years 2023-2030
Key Market Players IBM Technologies, Triseum, Unity Technologies, DiSTI Corporation, Serious Labs Inc., Virtual Heroes, Designing Digitally, Inc., BreakAway Games, Learning Games Network, Games for Change, Epic Games, Filament Games, SimX, Cogbooks, EON Reality, Mursion, PluralSight, ImpactGames, and many more.
Key Segment By Application, By Gaming Platform, By End-User, and By Region
Major Regions Covered North America, Europe, Asia Pacific, Latin America, and the Middle East &, Africa
Purchase Options Request customized purchase options to meet your research needs. Explore purchase options

Serious Games Market: Segmentation Analysis

The global serious games market is segmented based on application, gaming platform, end-user, and region.

Based on application, the global market segments are research & planning, simulation & training, human resources, advertising & marketing, and others.

  • In 2022, the industry was led by the simulation & training segment since the tools and technologies corresponding to serious games are largely used to create simulated learning experiences
  • When applied in this segment, the games can be used for building an interactive architecture where learners can learn and develop new skills and prepare themselves for real-world scenarios by working on decision-making ability
  • Many researchers believe that a person takes almost 10,000 hours to become an expert in any particular skill
  • There is high scope of growth for the advertising & marketing segment during the forecast period where companies can engage better with consumers

Based on gaming platform, the serious games industry divisions are console PC, smartphone, and others.

  • The industry was led by the console PC segment in 2022 owing to the high processing power of these systems along with its built-in capacity to seamlessly run complex simulations without any glitch
  • However, in the healthcare sector, the most popular gaming platform are virtual reality or augmented reality headsets since they can provide immersive and highly detailed experiences
  • The segment for smartphone is growing steadily especially in corporate trainings and education institutes since they offer higher flexibility of use to the users
  • VR / AR headsets from HTC or Oculus Rift can cost between USD 300 to USD 1000

Based on end-user, the global market is divided into aerospace & defense, retail, education, media & entertainment, government, and others.

The global Serious Games market is segmented as follows:

By Application

  • Research & Planning
  • Simulation & Training
  • Human Resources
  • Advertising & Marketing
  • Others

By Gaming Platform

  • Console PC
  • Smartphone
  • Others

By End-User

  • Aerospace & Defense
  • Retail, Education
  • Media & Entertainment
  • Government
  • Others

Browse the full “Serious Games Market By Application (Research & Planning, Simulation & Training, Human Resources, Advertising & Marketing, and Others), By Gaming Platform (Console PC, Smartphone, and Others), By End-User (Aerospace & Defense, Retail, Education, Media & Entertainment, Government, and Others), and By Region – Global and Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, and Forecasts 2023 – 2030.” Report at https://www.zionmarketresearch.com/report/serious-games-market

Competitive Landscape

Some of the main competitors dominating the global Serious Games market include – 

  • IBM Technologies
  • Triseum
  • Unity Technologies
  • DiSTI Corporation
  • Serious Labs Inc.
  • Virtual Heroes
  • Designing Digitally Inc.
  • BreakAway Games
  • Learning Games Network
  • Games for Change
  • Epic Games
  • Filament Games
  • SimX
  • Cogbooks
  • EON Reality
  • Mursion
  • PluralSight
  • ImpactGames

 Key Insights from Primary Research:

  • According to the analysis shared by our research analyst, the Serious Games market is likely to expand at a CAGR of around 18.41% during the forecast period (2023-2030).       
  • In terms of revenue, the Serious Games market size was valued at around US$ 9 billion in 2022 and is projected to reach US$ 32.73 billion by 2030.
  • The serious games market is projected to grow at a significant rate due to the growing demand for interactive learning experiences.
  • Based on end-user segmentation, the government was predicted to show maximum market share in the year 2022.
  • Based on application segmentation, simulation & training was the leading application in 2022.
  • On the basis of region, North America was the leading revenue generator in 2022.

Have Any Query? Ask Our Experts: https://www.zionmarketresearch.com/inquiry/serious-games-market

Key questions answered in this report:

  • What is the market size and growth rate forecast for Serious Games industry?
  • What are the main driving factors propelling the Serious Games Market forward?
  • What are the leading companies in the Serious Games Industry?
  • What segments does the Serious Games Market cover?
  • How can I receive a free copy of the Serious Games Market sample report and company profiles?

Key Offerings:

  • Market Size & Forecast by Revenue | 2023−2030
  • Market Dynamics – Leading Trends, Growth Drivers, Restraints, and Investment Opportunities
  • Market Segmentation – A detailed analysis By Application, By Gaming Platform, By End-User, and By Region
  • Competitive Landscape – Top Key Vendors and Other Prominent Vendors

Request for Customization on this Report as per your requirements – https://www.zionmarketresearch.com/custom/7132

(We tailor your report to meet your specific research requirements. Inquire with our sales team about customising your report.)

Regional Analysis:

North America is projected to register the highest growth in the global serious games market majorly owing to the presence of key market players making revolutionary developments in terms of technological growth. The regional market is further driven by the high rate of product adoption across the healthcare and military industry including the surging rise in the educational sector. With contributions from countries like France, Germany, and the United Kingdom, Europe is projected to become the second-largest revenue generator in the global industry. Growing demand for interactive and comprehensive training solutions along with high adoption rates in the educational industry is crucial to regional expansion. Growth in Asia-Pacific may be led by Japan, India, and China owing to growing investments in technology and a higher adoption rate in the educational field.

By Region

  • North America
    • U.S.
    • Canada
    • Rest of North America
  • Europe
    • France
    • UK
    • Spain
    • Germany
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Rest of Asia Pacific
  • The Middle East & Africa
    • Saudi Arabia
    • South Africa
    • Rest of the Middle East & Africa
  • Latin America
    • Brazil
    • Argentina
    • Rest of Latin America

To know an additional revised 2023 list of market players, request a brochure of the report: https://www.zionmarketresearch.com/requestbrochure/serious-games-market

Recent Developments

  • In March 2022, Serious Labs announced a partnership with JBHXR, a leading provider of extended reality solutions for Australian clients. The partnership aims to bring mobile elevating work platforms solutions to Australian companies
  • In January 2023, Oxford Medical Simulation (OMS) announced the launch of OMS Interprofessional which is a multiplayer virtual reality training tool

Browse Other Related Research Reports from Zion Market Research:

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