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Augmented Reality (AR) in the Construction Industry, 2022 Thematic Research Report – Market to Grow to $150 Billion by 2030 – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “Augmented Reality (AR) in Construction – Thematic Research” report has been added to ResearchAndMarkets.com’s offering.

Augmented reality (AR) is a technology that allows the user to see the real world overlaid with digital data. The AR market was worth $9 billion in 2021, and the publisher estimates it will grow to $150 billion by 2030.

By the end of the decade, enterprise AR will account for 65% of global AR revenue, as enterprise AR headsets dominate the market. Construction businesses will adopt AR in the coming years, but the high cost of headsets and smart glasses will be a barrier to widespread adoption in the short term.

The construction industry has large and complex sites to manage, strict project deadlines, hazardous working conditions, and tight profit margins. It is under increasing pressure to improve ESG credentials and digitalize.

The number of emerging AR use cases demonstrates that it has the potential to help address these challenges. This report will help companies to navigate and effectively adopt the new technology.

Key Highlights

  • AR has the potential to be hugely beneficial to the construction industry, delivering tangible benefits to many stages in the construction value chain, from conceptual design through to operations and maintenance. AR allows multiple stakeholders to be consulted using in-situ augmented walkthroughs. It also supports collaborative design, progress monitoring, and improves user perception of models, ensuring any errors will surface early. Improved accuracy and earlier error detection limit rework, so fewer materials are required and costs are saved
  • Unity’s VisualLive, XYZ Reality’s Atom headset, and Visometry’s Twyn have been used in the construction sector to solve challenges such as error detection and rework costs, collaboration difficulties due to travel disruption, and model visualization
  • Leading AR adopters in construction include AECOM, Hyundai E&C, Koninklijke BAM, Laing O’Rourke, Larsen & Toubro, and VINCI. They have partnered with equipment manufacturers and specialist AR vendors, while also developing in-house expertise. Many have created apps to visualize models and help identify errors, or AR construction guides and wayfinding apps for external contractors. This helps to improve the utility and applications of digital twins and building information modeling (BIM)

Scope

  • This report provides an overview of the augmented reality theme. The detailed value chain comprises five segments: semiconductors, components, devices, platforms, and applications and content. Leading and challenging vendors are identified across all five segments
  • It identifies construction challenges, such as ESG, sourcing, and safety, and an impact assessment of AR on the construction industry, addressing these challenges
  • It includes three case studies, outlining market-leading use cases of AR in construction to solve specific challenges
  • It contains comprehensive industry analysis, including forecasts for augmented reality revenues to 2030, and insight from the publisher’s Job Analytics and Company Filings Analytics databases. It contains details of M&A deals driven by the augmented reality theme in construction, and a timeline highlighting milestones in the development of augmented reality
  • The report has extensive coverage and analysis of relevant companies’ positions in the AR theme. This includes leading adopters, vendors, and specialist AR vendors in construction
  • It includes the publisher’s unique thematic scorecard that ranks construction companies according to their positioning in the ten themes most important to the industry, of which augmented reality is one

Key Topics Covered:

  • Augmented Reality Value Chain
  • Semiconductors
  • Components
  • Devices
  • Platforms
  • Apps and content
  • Construction Challenges
  • The Impact of Augmented Reality on Construction
  • Case Studies
  • Data Analysis
  • Market size and growth forecasts
  • Mergers and acquisitions
  • Company filings trends
  • Hiring trends
  • Augmented reality timeline
  • Companies
  • Leading augmented reality adopters in construction
  • Leading augmented reality vendors
  • Specialist augmented reality vendors in construction
  • Sector Scorecard
  • Construction sector scorecard
  • Glossary

Companies Mentioned

  • 3D Systems
  • 6D.ai
  • 8th Wall
  • AAC Technologies
  • ABB
  • Acciona
  • Accuvein
  • ACS
  • Adlens
  • Adobe
  • AECOM
  • Aeriel AI
  • Affectiva
  • AGC
  • AI.Reverie
  • Akamai
  • AKULAR
  • Algorithmia
  • Alibaba
  • Alphabet
  • Alpha Vision
  • Alteryx
  • Amazon
  • Ambarella
  • AMD
  • Analog Devices
  • Apollo Mechanical
  • Apple
  • Applied Materials
  • AR.js
  • ARGear
  • Argyle
  • Arm
  • Arreverie
  • ARShow
  • Artefacto
  • ARToolkit
  • Arup
  • Arvizio
  • Aryzon
  • Assemblr
  • Asus
  • AT&T
  • Atheer
  • Audax Visuals
  • Augment
  • Augmented Pixels
  • Augview
  • Autodesk
  • Avegant
  • AVEVA
  • Ayasadi
  • BAE Systems
  • Baidu
  • Balfour Beatty
  • Bandai Namco
  • BBK Electronics
  • Bechtel
  • Bentley Systems
  • BigML
  • Blu Wireless
  • Blue Frog Robotics
  • Boeing
  • Bosch
  • Boston Dynamics
  • Bouygues
  • Brain Power
  • Broadcom
  • BYD
  • Byju
  • C.E. Info Systems
  • Cadence
  • Camerai
  • CareAR
  • Carl Zeiss
  • Caspar.ai
  • Catchoom
  • Caterpillar
  • CBAK Energy Technology
  • China Communications Construction
  • China Minmetals
  • China National Chemical Engineering
  • China National Machinery Industry
  • China Railway
  • China Railway Construction
  • China State Construction Engineering
  • Chukong Technologies
  • Cirrus Logic
  • Cisco
  • Clarifai
  • Clark Construction
  • Cloudwalk
  • Cobalt Robotics
  • Cognex
  • CognitiveScale
  • Comcast
  • Cundall
  • Cyclops AR
  • Dalux
  • Daqri
  • Darf Design
  • Dassault Systems
  • Data Robot
  • De Beers
  • DeepAR
  • Dev Clever Holdings
  • DHL
  • DigiLens
  • Diligent Robotics
  • Dispelix
  • Dolby Labs
  • Doosan
  • dotData
  • Dynapack
  • Ecovacs
  • Elbit Systems
  • ElliQ
  • EON Reality
  • Epic Games
  • EssilorLuxottica
  • Eyelights
  • F5 Networks
  • Facewatch
  • Faro Technologies
  • Fastly
  • Ferrovial
  • Festo
  • Fit Analytics
  • Fluor
  • Flybits
  • Fologram
  • Fusion VR
  • GAMMA AR
  • Geodesial
  • Goertek
  • Gravity Jack
  • Gray
  • Groove Jones
  • Groq
  • Groupe FIVA
  • GSMArena
  • H20.ai
  • Hexagon
  • Himax
  • Hitech BIM Services
  • Holo Surgical
  • HoloLamp
  • Huawei
  • Hugging Face
  • Hyperconnect
  • Hyundai Engineering & Construction
  • IBM
  • IC Helmet
  • iFlytek
  • Ikea
  • ImagineOptix
  • INDE
  • Inditex
  • Infineon
  • Inspire Brands
  • Intel
  • Intellectsoft
  • Iristick
  • iRobot
  • Jam City
  • Jarvish
  • Jasoren
  • JBKnowledge
  • JD.com
  • John Lewis
  • Jorjin
  • jsDelivr
  • Kadego
  • Kapanu
  • Kasisto
  • Kiber
  • Kiewit
  • Kinicho
  • Kioxia
  • KNIME
  • KnuEdge
  • Komatsu
  • Laing O’Rourke
  • Larsen & Toubro
  • Leica
  • Lemnis
  • Lendlease
  • Lenovo
  • LetinAR
  • LG Chem
  • LG Innotek
  • LivePerson
  • LLVision
  • Lockheed Martin
  • Lumus
  • M.A. Mortensen
  • Magic Leap
  • MaireTecnimont
  • Mantis Vision
  • Match Group
  • MathWorks
  • Matterport
  • Maxst
  • McDermott
  • MeasureKit
  • MediaTek
  • Mega1
  • Megvii
  • Meta
  • Micron
  • Microsoft
  • Microvision
  • Mimi
  • Miso Robotics
  • Mojo Vision
  • Morpholio
  • Mosinzhproekt
  • Multiplex
  • Nanya Tech
  • Neato Robotics
  • Nemetschek
  • Neosentec
  • NetEase
  • Neurala
  • Nexon
  • Next Games
  • NexTech AR
  • Niantic
  • Nikkei Asia
  • Noordwest Hospital Group
  • North
  • Northrop Grumman
  • Nox Innovations
  • nReal
  • NSF International
  • NuEyes
  • Nvidia
  • NXP Semiconductors
  • Occipital
  • OliveX
  • Olympus
  • Omnivision
  • Oncor Reality
  • OnSemi
  • Oppo
  • Oracle
  • Orca Health
  • Osram
  • Panasonic
  • PCL Construction
  • peAR Technologies
  • Percepti Labs
  • Petrofac
  • PlayCanvas
  • PMD
  • Poplar Studio
  • POSCO
  • Power Construction of China
  • Procore
  • PTC
  • Qorvo
  • Qualcomm
  • RapidMinder
  • RealWear
  • RE’FLEKT
  • Renesas
  • Resolution Games
  • Robotiq
  • Rockwell Automation
  • Royal BAM
  • Saagara
  • Saipem
  • Samsung C&T
  • Samsung Electronics
  • Samsung SDI
  • SAS
  • Schlumbgerer
  • Scope AR
  • ScopeAR
  • Seiko Epson
  • Semusi
  • Sennheiser
  • Sensata
  • SenseTime
  • SentiAR
  • Sephora
  • Shapoorji Pallonji
  • Sherp.ai
  • Shikun & Binui
  • Shimizu
  • Shopify
  • Siemens
  • Sighthound
  • Sixense
  • SK Hynix
  • Skanska
  • Skyworks
  • Snaappy
  • Snap
  • SNC-Lavalin
  • Sodexo
  • Softbank
  • Soluis
  • Sony
  • SoundHound
  • Spaces
  • SparkCognition
  • Spectar
  • Square Enix
  • StackPath
  • STMicroelectronics
  • STRABAG
  • Stroytransgaz
  • Surgalign Holdings
  • Synopsys
  • Syslor
  • TDK
  • TeamViewer
  • TechnipFMC
  • Tecnicas Reunidas
  • Tencent
  • Teradyne
  • Texas Instruments
  • The Glimpse Group
  • The Gores Group
  • The Home Depot
  • The Village Co
  • ThirdEye
  • Threedy.ai
  • Topcon
  • Toshiba
  • Touch Surgery
  • Transition Technologies Capital Group
  • Trimble
  • Tsinghua Unigroup
  • TSMC
  • Ubimax
  • Ubiquity6
  • UltraLeap
  • Unity
  • Universal Display
  • Upskill
  • USound
  • Varjo
  • Veative Labs
  • Vertebrae
  • ViacomCBS
  • ViewAR
  • VINCI
  • Vipaar
  • Viscopic
  • Visionstar
  • Visometry
  • Visual Live 3D
  • VividQ
  • Vivo
  • Vuzix
  • Wave Computing
  • WaveOptics
  • WayRay
  • Webuild
  • Whodat
  • Wikitude
  • Xerox
  • Xiaomi
  • Xloong
  • Xrhealth
  • XYZ Reality
  • Xzimg
  • Yangtze Memory
  • Yapi Merkezi
  • Zapworks
  • Zonda
  • Zoom

For more information about this report visit https://www.researchandmarkets.com/r/ct5nhs

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