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Global Gaming Headset Markets 2020-2024 – Wireless Headsets and Improved Wireless Connectivity will Lead to Sizable Demand – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “Global Gaming Headset Market 2020-2024” report has been added to ResearchAndMarkets.com’s offering.

The gaming headset market is poised to grow by USD 788.08 mn during 2020-2024 progressing at a CAGR of 7% during the forecast period.

The market is driven by the growth in global e-sports market, technological developments and product innovation and sophisticated techniques in gaming.

The reports on gaming headset market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The gaming headset market analysis includes technology segment and geographical landscapes

This study identifies the technological trends as one of the prime reasons driving the gaming headset market growth during the next few years. Also, reduction in size of wireless headsets and improved wireless connectivity will lead to sizable demand in the market.

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming headset market vendors that include ASUSTeK Computer Inc., Audio-Technica US Inc., Corsair Components Inc., Creative Technology Ltd., Kingston Technology Co. Inc., Logitech International SA, Mad Catz Global Ltd., Sennheiser electronic GmbH & Co. KG, SteelSeries ApS, and Turtle Beach Corp..

Also, the gaming headset market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers.

The data presented is comprehensive, reliable, and a result of extensive research – both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

Key Topics Covered:

Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 – 2024

Five Forces Analysis

  • Five forces summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Product

  • Market segments
  • Comparison by Product
  • PC gaming headsets – Market size and forecast 2019-2024
  • Console gaming headsets – Market size and forecast 2019-2024
  • Market opportunity by Product

Market Segmentation by Technology

  • Market segments
  • Comparison by Technology
  • Wired gaming headsets – Market size and forecast 2019-2024
  • Wireless gaming headsets – Market size and forecast 2019-2024
  • Market opportunity by Technology

Market Segmentation by Distribution channel

  • Market segments
  • Comparison by Distribution channel
  • Offline – Market size and forecast 2019-2024
  • Online – Market size and forecast 2019-2024
  • Market opportunity by Distribution channel

Customer landscape

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • North America – Market size and forecast 2019-2024
  • APAC – Market size and forecast 2019-2024
  • Europe – Market size and forecast 2019-2024
  • MEA – Market size and forecast 2019-2024
  • South America – Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Vendor landscape
  • Landscape disruption
  • Vendor Analysis
  • Vendors covered
  • Market positioning of vendors
  • ASUSTeK Computer Inc.
  • Audio-Technica US Inc.
  • Corsair Components Inc.
  • Creative Technology Ltd.
  • Kingston Technology Co. Inc.
  • Logitech International SA
  • Mad Catz Global Ltd.
  • Sennheiser electronic GmbH & Co. KG
  • SteelSeries ApS
  • Turtle Beach Corp.

Appendix

For more information about this report visit https://www.researchandmarkets.com/r/pk58o0

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